[-empyre-] Re: Art Stops for the Second Life tour
Hi All,
I'm so sorry I couldn't make it to the pony tour last night, my net
connection went down about 9.30pm. I hope it all went well and
everyone had a good time.
I was very much hoping to be there to discuss the works, so I thought
I'd just jot down a couple of points now my connection is back up.
I've noticed that my work is being referred to as 'sound works' and
I'm keen to not have it ghettoised into 'sound art' or any single
medium for that matter. I consider my work, and the work of many
others in SL, to be post-convergent, that is, it contains a range of
media-elements (sound, vision, architecture, data-response/creation,
code, network, socialisation etc) working in a symbiotic relationship
with each other and with the user to create a greater post-convergent
whole. It approaches the medium (ie, realtime 3d multi-user virtual
environments, of which SL is just one example) on its own terms.
Clearly there are precedents, practices and lessons from all the
discrete media forms involved, and these are synthesised into new
relationships.
In such a medium, it is inevitable that formalism will play a role,
and the degree to which this is true is part of the decision making
process of the artist. Architecture, sound, data, networks, coding
and socialisation all have rich precedents to draw on in this area.
Indeed music itself can be seen as a formalist structure based
entirely on engineering restrictions. Similarly, architecture, data,
networks, and coding.
Sound is intrinsically important to my work, and indeed the formalist
conventions of music and sound art are very helpful in designing post-
convergent works. Interestingly, though, since it is a digital
medium, it is possible to move away from the engineering restrictions
of the Western well-tempered scales, and create rational scales of
any form (this is confusingly known as Just Intonation in music
theory), which is what I have done in all my works in SL. They all
use scales of my own devising based on a fundamental tone of 77Hz
(subjectively, the most pleasing-yet-disturbing tone in all the
physical world :) proceeding then in ratios of sevens. This is an
example of the "engineer" designing a system that allows the "artist"
to move away from forms restricted by "engineering" for hundreds of
years. Note, though, that I find the distinction between "engineer"
and "artist" meaningless in post-convergent work.
Coding is also enormously important to my work, as it is the elastic
glue that orchestrates the relationships of all the media-elements.
Indeed the majority of time spent on each work is usually time spent
coding. While it isn't "code art" the practice of coding is amazingly
artistically fulfilling and reminds me in many ways of the process of
composing music, only better. It's a shame that many people have the
idea that coding is the act of typing commands into a computer. Just
as writers and composers spend far more time thinking than actually
typing out the words or notes (it's the ideas and relationships that
are important), so it is with coding. You can do it anywhere and
often you don't even need a pencil and paper.
The next ten years are going to be so interesting in the development
of post-convergent media and art. The last ten years have been a
drag, but it was worth the effort :)
Apologies for the length of the mail, I really wanted to discuss this
live on the Pony tour last night, but my medium let me down :) Will
also post this to the list when it re-emerges.
Adam Nash (Adam Ramona)
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